Software AI Engineer with 15+ years building multimodal AI pipelines, 3D sensor calibration & computer graphics engines, and cloud-scale distributed systems at Scale AI, Microsoft Azure (via SOUTHWORKS), MoltenMinds, and Globant.
In-depth architecture notes and benchmarks on CUDA Graphs, TensorRT FP8/FP16, agentic AI systems, WebGL2/GLSL ray tracing, and full-stack cloud engineering.
TensorRT 10.15 FP8/FP16, CUDA Graphs, fused Triton NV12 kernels, 90+ FPS talking-head avatars (Ditto & MuseTalk), and sub-100ms neural TTS.
From an on-device GLSL AST compiler on iPhone (OpenGL ES 2.0) to a modern WebGL2 3D surface studio with closed-form root solvers, CSG, and STL 3D printing.
Multi-stage Business Analyst agents with recursive Fibonacci decomposition, autonomous Veo 3.1 filmmaking pipelines, MCP servers, and cloud IDE delegation.
ReactFlow non-destructive image variation DAGs, 100% client-side PDF/IndexedDB engines, GF(2⁸) Reed-Solomon QR encoders, and Go enterprise firewall compilers.
How I built an open-source Antigravity IDE plugin that delegates multi-file coding sessions, bug fixes, and test suites to Google Jules cloud agents while keeping local git working trees completely clean.
How I evolved my 2011 iPhone GPU ray-tracing thesis (iSurfer) into SurfZar—a zero-install WebGL2 studio that renders implicit algebraic surfaces f(x,y,z)=0 at 60 FPS using analytical polynomial solvers, interval raymarching, and Marching Cubes STL export.
Inside SurfZar's computational geometry engine (SurfacePointProbe.ts and MeshExporter.ts): computing exact Gaussian curvature K and Mean curvature H directly from implicit Hessians, blending algebraic manifolds via CSG and Homotopy continuation, and exporting thickened watertight STL meshes.
How SurfZar shares complete 3D mathematical scenes, PBR materials, and keyframe timelines with zero backend storage—using a compact URL state serializer (UrlState.ts) and a custom 350-line ISO/IEC 18004 Reed-Solomon QR Code generator (QrCodeGenerator.ts).
Inside the architecture of CineZero: an assistant-driven AI video production studio that takes an idea through Story, World, Script, Produce, and Cut using Veo 3.1, Google Flow, character reference sheets, and strict financial guardrails.
In autonomous AI newsrooms, generating photorealistic presenter video has traditionally been chained to massive cloud infrastructure. Generating a single lip-synced video clip typically requires routing audi...
In autonomous AI video production, generating synchronized presenter speech traditionally requires heavy backend server infrastructure. A typical microservice stack routes text over HTTP/WebSocket to a remot...
In autonomous AI broadcast journalism, audio quality is non-negotiable. While modern neural text-to-speech architectures (flow-matching DiT, diffusion style-encoders, and variational inference with adversari...
In Part 21, we established the foundational infrastructure for real-time video generation: the Fused Triton NV12 Canvas Kernel (), 50 FPS TensorRT RIFE Optical Flow Doubler (), and zero-disk full-duplex WebR...
In Part 20, we established a breakthrough in full-timeline video inpainting: using MiniMax H3 ref2va with TaoMate 2-Step LoRA Distillation and SAM3 Decimation (detect_interval=4), we successfully transformed...
AI broadcast & filmmaking studios, real-time GPU shader engines, full-stack SaaS platforms, and open-source developer tools built from 2010 to 2026.
An autonomous AI broadcast studio and full-duplex conversational video anchor engine. Combines Blackwell FP8/FP16 TensorRT talking-head pipelines (Ditto & MuseTalk at 50–90+ FPS), RIFE optical-flow frame doubling, fused Triton NV12 splicing, and sub-100ms multi-engine neural TTS.
The modern browser evolution of my iSurfer thesis: a zero-install 3D mathematical studio that renders implicit algebraic and transcendental surfaces f(x,y,z)=0 at 60 FPS using closed-form Cardano/Ferrari root solvers, interval raymarching, dual-sided PBR shading, keyframe timelines, and watertight 3D print STL export.
An assistant-driven AI filmmaking studio that takes an idea through Story, World, Script, Produce, and Cut. Features multi-angle character reference sheets, sharpest-frame seam chaining across 8-second Veo clips, mandatory cost ceilings, and content-addressed segment reuse.
A two-tier Model Context Protocol (MCP) server for Google Labs Flow that pairs direct authenticated HTTP/tRPC API execution with persistent Playwright fallback, media-ID frame verification, and a local credit spend ledger.
An open-source plugin for Google Antigravity IDE that delegates parallel coding tasks, bug fixes, and test suites to asynchronous Google Jules cloud VMs with non-destructive diff inspection and dirty-worktree guards.
A bilingual Madrid Rent-to-Own (Alquiler con Opción a Compra) real estate platform featuring an interactive 30-year equity simulator, notarial clause inspector, progressive 2-step viability funnel, and admin CRM.
An AI virtual staging and architectural renovation studio with structural geometry locks, non-destructive ReactFlow variation DAGs, 3D floor-plan viewers, and Stripe credit billing.
A privacy-first cross-platform PDF editor that executes page reordering, rotation, merging, vector annotations, and full-text Ctrl+F search 100% client-side in the browser without uploading files.
A modular legal contract lifecycle suite combining an AI-assisted questionnaire, drag-and-drop clause library, real-time document preview, and digital signature stamping.
My MBA Master's Thesis project: a 7-stage agentic AI platform that transforms raw product ideas into structured Business Analyst specifications, generates role-based tasks with Fibonacci story points, recursively decomposes complex tasks (≥8 pts) into Epics and sub-tasks, and manages execution on a persistent Kanban board.
A dual-interface community event scheduler pairing Discord slash commands (/add, /title) with a live WebSocket-synchronized Next.js dashboard normalized to UTC hours.
A local-first real estate portfolio manager powered by a 10-store IndexedDB engine (propManagerDB) that tracks rental properties, multi-step lease escalations, tenant payments, automated tax projections, and encrypted Google Drive backups.
A custom competitive 4K UltraWide UI mod (#16939 on the official Age of Empires Mod Workshop) that clusters the minimap, resource bar, unit queues, and command panel into the lower-left focal zone with transparent overlays.
A pair of open-source TypeScript libraries: a 2D vector Turtle Graphics engine (turtle-ts) and a recursive Lindenmayer System grammar evaluator (lsystemts) for rendering Sierpinski Triangles, Koch Snowflakes, and Hilbert space-filling curves.
A desktop application to batch-edit EXIF image metadata (dates and geolocation coordinates). Built during the COVID-19 quarantine to digitize and organize thousands of scanned family photo albums.
A responsive web and desktop application to watch Latin American television channels online for free with an ad-free, theater-mode interface, multi-source switching, and live event schedules.
Works best with Opera web browser, Chrome on Android, or the Electron desktop client.
A smart security camera platform with real-time face recognition. Supports standard webcams, most IP cameras, and a custom Raspberry Pi hardware camera prototype.
My university thesis project at ITBA: a real-time algebraic surfaces renderer for iPhone and iPad. Compiles user equations f(x,y,z)=0 on the fly via a recursive-descent AST parser into dynamically linked OpenGL ES 2.0 fragment shaders for per-pixel GPU ray tracing.
A mobile dream journal and tracking application designed and published for the BlackBerry World Store.
A low-level cryptography and steganography tool in C to encrypt information using AES, DES, and SHA and conceal the payload inside uncompressed WAV audio files.
Made with Gustavo Maldonado
An Asteroids game built for a university course featuring two playable camera modes: 2D Classic and 2.5D third-person chase camera behind the spacecraft.
A procedurally generated racing game with infinite city courses, dynamic road generation, and AI opponents. Published on Kongregate where over 10,000 players raced it.
Legacy Unity Web Player build on Kongregate.
Software, 3D Graphics & AI Engineering
Senior 3D Software Engineer (Sensor Fusion)
Universidad de Palermo + ITBA Software Eng.
Scaled Microsoft Azure Services (10k → 2M/day)
I am a Software AI Engineer with 15+ years of experience designing and shipping production software across Generative AI, 3D Computer Graphics, and Cloud Infrastructure. Currently Lead AI Engineer & Technical Partner at MoltenMinds, I previously worked as a Senior 3D Software Engineer at Scale AI (where I started the Scale Calibrate 3D sensor fusion project), Lead Software Design Engineer at SOUTHWORKS for Microsoft Azure (scaling Azure Email Orchestrator from 10k to 2M daily emails across 17 regions), and Web Developer at Globant for Deloitte.
I hold an MBA from Universidad de Palermo (2025, GPA 9.59/10.0 — Outstanding Academic Achievement), where my thesis developed an AI-driven Agile backlog & project management framework (Molten AI Agent), and a Software Engineering degree with a specialization in Computer Graphics from ITBA (2013), where my thesis built a real-time GPU algebraic surface ray tracer for iOS (iSurfer).
My work has been recognized with Check Point’s Contributor of the Year Award (2020) for automating ARSAT’s critical Cisco-to-Check Point VSX firewall migration, 1st Place at Startup Buenos Aires Challenge X (1776DC) and 3rd Place in Ford’s Future of Mobility competition with iSemaphores, and national/international medals in the Informatics and Mathematical Olympiads.
MoltenMinds • Argentina
Spearheading proprietary generative AI video, audio, and imaging pipelines for real estate and media applications, directing remote engineering teams across multimodal AI workflows, and architecting cloud infrastructure. Previously engineered ARSAT’s automated Cisco ASA to Check Point VSX firewall migration tool (Check Point Contributor of the Year 2020).
Scale AI • Remote
Engineered 3D sensor fusion systems and started the Scale Calibrate project, calibrating autonomous vehicle LiDAR and camera sensors for high-precision 3D data labeling.
SOUTHWORKS • Buenos Aires
External engineering lead for Microsoft: built features for the Microsoft Azure Portal VPN & Networking section and scaled Azure Email Orchestrator from 10k to 2M daily emails across 17 regions and 5 environments using automated EV2 deployment templates.
Globant • Argentina
Developed five enterprise finance web applications for Deloitte using AngularJS, Node.js, and .NET—reducing API calls by 75% and cutting load times by 80% through caching architectures, plus designing an enterprise audit tool.
AppZar • iSemaphores • Asociame
Built web and mobile products under AppZar, co-founded iSemaphores (AI & Big Data smart traffic control — Winner of Startup Buenos Aires Challenge X at Google Argentina & 3rd Place in Ford Future of Mobility), and built the Asociame crowdfunding platform.
Universidad de Palermo • Grade: 9.59 / 10.0 (Outstanding Academic Achievement)
Thesis: Molten AI Agent — AI-Driven Project Management & Recursive Fibonacci Agile FrameworkITBA — Instituto Tecnológico de Buenos Aires • Teaching Assistant (ITBA-IMAGINARY)
Thesis: iSurfer — Real-Time GPU Algebraic Surface Ray Tracer for iOSEscuela Técnica ORT • Computing & Mathematics Olympiads, Robot Soccer
Honors: 47th IMO Alternate Member & Cuban Informatics Olympiad Bronze MedalistAwarded by the CheckMates community for the ASAtoVSXParser firewall migration automation built for ARSAT at MoltenMinds.
Universidad de Palermo Master of Business Administration.
Recognized for iSemaphores real-time AI & Big Data urban traffic optimization.
47th International Mathematical Olympiad (IMO) Alternate Member, Bronze Medal at the Cuban Informatics Olympiad, and multiple National Olympiad runner-up awards.
Building an agentic AI product, optimizing a GPU inference pipeline, or scaling a cloud-native platform? Feel free to reach out directly or via MoltenMinds.