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Generative & Multimodal AI • 3D & Computer Graphics • GPU Inference • Cloud Architecture

Daniel Azar

Software AI Engineer with 15+ years building multimodal AI pipelines, 3D sensor calibration & computer graphics engines, and cloud-scale distributed systems at Scale AI, Microsoft Azure (via SOUTHWORKS), MoltenMinds, and Globant.

Engineering Notes & Deep-Dives

Blog & Articles

In-depth architecture notes and benchmarks on CUDA Graphs, TensorRT FP8/FP16, agentic AI systems, WebGL2/GLSL ray tracing, and full-stack cloud engineering.

36-Part Series

Blackwell GPU Inference & Real-Time Video AI

TensorRT 10.15 FP8/FP16, CUDA Graphs, fused Triton NV12 kernels, 90+ FPS talking-head avatars (Ditto & MuseTalk), and sub-100ms neural TTS.

Start Series
6-Part Series

Algebraic Surfaces & GPU Ray Tracing: iSurfer → SurfZar

From an on-device GLSL AST compiler on iPhone (OpenGL ES 2.0) to a modern WebGL2 3D surface studio with closed-form root solvers, CSG, and STL 3D printing.

Start Series
MBA Thesis & Agents

Agentic AI Systems: CineZero, Molten AI & Jules

Multi-stage Business Analyst agents with recursive Fibonacci decomposition, autonomous Veo 3.1 filmmaking pipelines, MCP servers, and cloud IDE delegation.

Start Series
Architecture Deep-Dives

Spatial Studios, PropTech & Cloud Compilers

ReactFlow non-destructive image variation DAGs, 100% client-side PDF/IndexedDB engines, GF(2⁸) Reed-Solomon QR encoders, and Go enterprise firewall compilers.

Start Series
Antigravity Jules Plugin: Asynchronous Cloud Engineering Delegation from the IDE
AI & Agents
Oct 14, 2026•3 min read

Antigravity Jules Plugin: Asynchronous Cloud Engineering Delegation from the IDE

How I built an open-source Antigravity IDE plugin that delegates multi-file coding sessions, bug fixes, and test suites to Google Jules cloud agents while keeping local git working trees completely clean.

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SurfZar: Real-Time 3D Algebraic Surface Visualizer & Hybrid GPU Solver in WebGL2
Computer GraphicsTypeScript & Web
Oct 14, 2026•4 min read

SurfZar: Real-Time 3D Algebraic Surface Visualizer & Hybrid GPU Solver in WebGL2

How I evolved my 2011 iPhone GPU ray-tracing thesis (iSurfer) into SurfZar—a zero-install WebGL2 studio that renders implicit algebraic surfaces f(x,y,z)=0 at 60 FPS using analytical polynomial solvers, interval raymarching, and Marching Cubes STL export.

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SurfZar Deep-Dive: Differential Geometry Probing (Gaussian & Mean Curvature), Implicit CSG & Watertight 3D Printing
Computer GraphicsTypeScript & Web
Oct 12, 2026•5 min read

SurfZar Deep-Dive: Differential Geometry Probing (Gaussian & Mean Curvature), Implicit CSG & Watertight 3D Printing

Inside SurfZar's computational geometry engine (SurfacePointProbe.ts and MeshExporter.ts): computing exact Gaussian curvature K and Mean curvature H directly from implicit Hessians, blending algebraic manifolds via CSG and Homotopy continuation, and exporting thickened watertight STL meshes.

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SurfZar Deep-Dive: Writing a Zero-Dependency Galois Field GF(256) Reed-Solomon QR Encoder & Compact URL Serializer
Computer GraphicsTypeScript & Web
Oct 10, 2026•5 min read

SurfZar Deep-Dive: Writing a Zero-Dependency Galois Field GF(256) Reed-Solomon QR Encoder & Compact URL Serializer

How SurfZar shares complete 3D mathematical scenes, PBR materials, and keyframe timelines with zero backend storage—using a compact URL state serializer (UrlState.ts) and a custom 350-line ISO/IEC 18004 Reed-Solomon QR Code generator (QrCodeGenerator.ts).

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CineZero: Designing an Autonomous AI Filmmaking Studio with Cost Ceilings and Frame-Continuous Chaining
Talking Head & Video AIAI & Agents
Oct 8, 2026•4 min read

CineZero: Designing an Autonomous AI Filmmaking Studio with Cost Ceilings and Frame-Continuous Chaining

Inside the architecture of CineZero: an assistant-driven AI video production studio that takes an idea through Story, World, Script, Produce, and Cut using Veo 3.1, Google Flow, character reference sheets, and strict financial guardrails.

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⚡ Serverless 4K Talking Head: Running MuseTalk Real-Time Lip-Sync 100% in the Browser with WebGPU, Native FP16, and Locality-Sensitive Viseme SimHash
CUDA & TensorRTTalking Head & Video AI
Oct 5, 2026•17 min read

⚡ Serverless 4K Talking Head: Running MuseTalk Real-Time Lip-Sync 100% in the Browser with WebGPU, Native FP16, and Locality-Sensitive Viseme SimHash

In autonomous AI newsrooms, generating photorealistic presenter video has traditionally been chained to massive cloud infrastructure. Generating a single lip-synced video clip typically requires routing audi...

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🎙️ Serverless Neural Voice Synthesis: Running Piper VITS & WASM eSpeak-ng Directly in the Browser
CUDA & TensorRTTalking Head & Video AI
Oct 5, 2026•12 min read

🎙️ Serverless Neural Voice Synthesis: Running Piper VITS & WASM eSpeak-ng Directly in the Browser

In autonomous AI video production, generating synchronized presenter speech traditionally requires heavy backend server infrastructure. A typical microservice stack routes text over HTTP/WebSocket to a remot...

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🎙️ Engineering Deep Dive: Eliminating Robotic Audio, Neural Vocoder Sibilance Overhang, and Achieving 100% Whisper Accuracy Across TTS Engines
CUDA & TensorRTVoice & TTS
Sep 20, 2026•12 min read

🎙️ Engineering Deep Dive: Eliminating Robotic Audio, Neural Vocoder Sibilance Overhang, and Achieving 100% Whisper Accuracy Across TTS Engines

In autonomous AI broadcast journalism, audio quality is non-negotiable. While modern neural text-to-speech architectures (flow-matching DiT, diffusion style-encoders, and variational inference with adversari...

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Part 22: Biological Life Engine (Poisson Blinking & Ocular Saccades), Acoustic Emotion Steering, Speculative VAD, SimHash Viseme Cache, Hardware NVDEC Backgrounds, and Next.js WebRTC Broadcast Studio
CUDA & TensorRTTalking Head & Video AI
Sep 19, 2026•9 min read

Part 22: Biological Life Engine (Poisson Blinking & Ocular Saccades), Acoustic Emotion Steering, Speculative VAD, SimHash Viseme Cache, Hardware NVDEC Backgrounds, and Next.js WebRTC Broadcast Studio

In Part 21, we established the foundational infrastructure for real-time video generation: the Fused Triton NV12 Canvas Kernel (), 50 FPS TensorRT RIFE Optical Flow Doubler (), and zero-disk full-duplex WebR...

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Part 21: Forensic Elimination of Inpainting Occlusion Artifacts — Resolving Hand Duplication, Latent Token Block Snapping, and Decoupling Neural Samplers from Pixel Compositors in MiniMax H3
CUDA & TensorRTTalking Head & Video AI
Sep 18, 2026•12 min read

Part 21: Forensic Elimination of Inpainting Occlusion Artifacts — Resolving Hand Duplication, Latent Token Block Snapping, and Decoupling Neural Samplers from Pixel Compositors in MiniMax H3

In Part 20, we established a breakthrough in full-timeline video inpainting: using MiniMax H3 ref2va with TaoMate 2-Step LoRA Distillation and SAM3 Decimation (detect_interval=4), we successfully transformed...

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Systems, Studios & Open-Source

Featured Projects

AI broadcast & filmmaking studios, real-time GPU shader engines, full-stack SaaS platforms, and open-source developer tools built from 2010 to 2026.

Ruby NewsStudio — Real-Time AI Broadcast EngineAI & GPU Systems2026

Ruby NewsStudio — Real-Time AI Broadcast Engine

TensorRT 10.15CUDA GraphsTriton NV12PyTorchWebRTCWebGPUNext.js 15

An autonomous AI broadcast studio and full-duplex conversational video anchor engine. Combines Blackwell FP8/FP16 TensorRT talking-head pipelines (Ditto & MuseTalk at 50–90+ FPS), RIFE optical-flow frame doubling, fused Triton NV12 splicing, and sub-100ms multi-engine neural TTS.

SurfZar — Real-Time 3D Algebraic Surface Studio3D & Graphics2026

SurfZar — Real-Time 3D Algebraic Surface Studio

WebGL2 / GLSLThree.js / R3FNext.js 16React 19TypeScriptMarching Cubes STL

The modern browser evolution of my iSurfer thesis: a zero-install 3D mathematical studio that renders implicit algebraic and transcendental surfaces f(x,y,z)=0 at 60 FPS using closed-form Cardano/Ferrari root solvers, interval raymarching, dual-sided PBR shading, keyframe timelines, and watertight 3D print STL export.

CineZero — Autonomous AI Filmmaking StudioAI & GPU Systems2026

CineZero — Autonomous AI Filmmaking Studio

Next.jsTypeScriptVeo 3.1Google FlowFFmpegGemini API

An assistant-driven AI filmmaking studio that takes an idea through Story, World, Script, Produce, and Cut. Features multi-angle character reference sheets, sharpest-frame seam chaining across 8-second Veo clips, mandatory cost ceilings, and content-addressed segment reuse.

Google Flow MCP — 36-Tool Veo 3.1 & Imagen 4 ServerAI & GPU Systems2026

Google Flow MCP — 36-Tool Veo 3.1 & Imagen 4 Server

TypeScriptModel Context ProtocoltRPCPlaywrightFFmpegVitest

A two-tier Model Context Protocol (MCP) server for Google Labs Flow that pairs direct authenticated HTTP/tRPC API execution with persistent Playwright fallback, media-ID frame verification, and a local credit spend ledger.

Antigravity Jules Plugin — Cloud Agent DelegationAI & GPU Systems2026

Antigravity Jules Plugin — Cloud Agent Delegation

Google AntigravityGoogle Jules CLIAI AgentsGit Automation

An open-source plugin for Google Antigravity IDE that delegates parallel coding tasks, bug fixes, and test suites to asynchronous Google Jules cloud VMs with non-destructive diff inspection and dirty-worktree guards.

VallecasCasa (PropertySpain) — 30-Year Rent-to-Own PropTechCloud & Full-Stack2026

VallecasCasa (PropertySpain) — 30-Year Rent-to-Own PropTech

Next.js 14TypeScriptSupabase RLSnext-intlFramer MotionTailwind CSS

A bilingual Madrid Rent-to-Own (Alquiler con Opción a Compra) real estate platform featuring an interactive 30-year equity simulator, notarial clause inspector, progressive 2-step viability funnel, and admin CRM.

ArchitecturaAI — Virtual Staging & Renovation Studio3D & Graphics2026

ArchitecturaAI — Virtual Staging & Renovation Studio

Next.js 16React 19Gemini 2.5 FlashThree.js / R3FReactFlowSupabaseStripe

An AI virtual staging and architectural renovation studio with structural geometry locks, non-destructive ReactFlow variation DAGs, 3D floor-plan viewers, and Stripe credit billing.

PdfMaster — Zero-Upload Client-Side PDF EditorCloud & Full-Stack2026

PdfMaster — Zero-Upload Client-Side PDF Editor

Next.js 15TypeScriptpdf.jspdf-libZustandTailwind CSS

A privacy-first cross-platform PDF editor that executes page reordering, rotation, merging, vector annotations, and full-text Ctrl+F search 100% client-side in the browser without uploading files.

ContractApp — AI Legal Contract Wizard & Clause EngineAI & GPU Systems2025

ContractApp — AI Legal Contract Wizard & Clause Engine

Next.jsTypeScriptGoogle Genkit AIMaterial UIPlaywright

A modular legal contract lifecycle suite combining an AI-assisted questionnaire, drag-and-drop clause library, real-time document preview, and digital signature stamping.

Molten AI Agent — Autonomous Business Analyst & Agile Backlog EngineAI & GPU Systems2025

Molten AI Agent — Autonomous Business Analyst & Agile Backlog Engine

Next.js 14TypeScriptVercel AI SDKOpenAIZod SchemasSupabase RLSTailwind CSS

My MBA Master's Thesis project: a 7-stage agentic AI platform that transforms raw product ideas into structured Business Analyst specifications, generates role-based tasks with Fibonacci story points, recursively decomposes complex tasks (≥8 pts) into Epics and sub-tasks, and manages execution on a persistent Kanban board.

Discord Schedule Bot & Realtime UTC DashboardCloud & Full-Stack2025

Discord Schedule Bot & Realtime UTC Dashboard

Discord.js v14Next.jsSupabase RealtimeTypeScriptWebSockets

A dual-interface community event scheduler pairing Discord slash commands (/add, /title) with a live WebSocket-synchronized Next.js dashboard normalized to UTC hours.

Property Manager — Offline-First Rental Portfolio SuiteCloud & Full-Stack2025

Property Manager — Offline-First Rental Portfolio Suite

Next.jsTypeScriptIndexedDBRechartsRadix UIGoogle Drive API

A local-first real estate portfolio manager powered by a 10-store IndexedDB engine (propManagerDB) that tracks rental properties, multi-step lease escalations, tenant payments, automated tax projections, and encrypted Google Drive backups.

Age of Empires II: DE — 4K UltraWide HUD ModGames & Open-Source2020

Age of Empires II: DE — 4K UltraWide HUD Mod

Age of Empires II: DEJSON WidgetUIDDS Textures4K UltraWide UX

A custom competitive 4K UltraWide UI mod (#16939 on the official Age of Empires Mod Workshop) that clusters the minimap, resource bar, unit queues, and command panel into the lower-left focal zone with transparent overlays.

LSystemTS & Turtle-TS — Generative Fractal Engine3D & Graphics2020

LSystemTS & Turtle-TS — Generative Fractal Engine

TypeScriptHTML5 CanvasL-SystemsFractalsnpm Package

A pair of open-source TypeScript libraries: a 2D vector Turtle Graphics engine (turtle-ts) and a recursive Lindenmayer System grammar evaluator (lsystemts) for rendering Sierpinski Triangles, Koch Snowflakes, and Hilbert space-filling curves.

Image Metadata EditorGames & Open-Source2020

Image Metadata Editor

C#WinUI 3 AlphaBing Maps APIWindows 10

A desktop application to batch-edit EXIF image metadata (dates and geolocation coordinates). Built during the COVID-19 quarantine to digitize and organize thousands of scanned family photo albums.

TV MasterCloud & Full-Stack2018

TV Master

TypeScriptAngularFirebaseElectronCordova

A responsive web and desktop application to watch Latin American television channels online for free with an ad-free, theater-mode interface, multi-source switching, and live event schedules.

Works best with Opera web browser, Chrome on Android, or the Electron desktop client.

CloudCamAI & GPU Systems2015

CloudCam

JavaScriptAngularJSPostgreSQLKairosRaspberry Pi

A smart security camera platform with real-time face recognition. Supports standard webcams, most IP cameras, and a custom Raspberry Pi hardware camera prototype.

iSurfer — Real-Time GPU Algebraic Surface Ray Tracer3D & Graphics2013

iSurfer — Real-Time GPU Algebraic Surface Ray Tracer

OpenGL ES 2.0GLSL ShadersObjective-CAST CompilerRay Tracing

My university thesis project at ITBA: a real-time algebraic surfaces renderer for iPhone and iPad. Compiles user equations f(x,y,z)=0 on the fly via a recursive-descent AST parser into dynamically linked OpenGL ES 2.0 fragment shaders for per-pixel GPU ray tracing.

Dream ListGames & Open-Source2012

Dream List

C#JavaScriptCordovaBlackBerry World

A mobile dream journal and tracking application designed and published for the BlackBerry World Store.

Crypto Audio SteganographyGames & Open-Source2011

Crypto Audio Steganography

CAES / DES / SHAWAV Audio

A low-level cryptography and steganography tool in C to encrypt information using AES, DES, and SHA and conceal the payload inside uncompressed WAV audio files.

Made with Gustavo Maldonado

Asteroids DeluxeGames & Open-Source2010

Asteroids Deluxe

C#Unity 3DGame Dev

An Asteroids game built for a university course featuring two playable camera modes: 2D Classic and 2.5D third-person chase camera behind the spacecraft.

City RacingGames & Open-Source2010

City Racing

C#Unity 3DProcedural GenerationAI

A procedurally generated racing game with infinite city courses, dynamic road generation, and AI opponents. Published on Kongregate where over 10,000 players raced it.

Legacy Unity Web Player build on Kongregate.

15+ yrs

Software, 3D Graphics & AI Engineering

Scale AI

Senior 3D Software Engineer (Sensor Fusion)

MBA 9.59/10

Universidad de Palermo + ITBA Software Eng.

17 Regions

Scaled Microsoft Azure Services (10k → 2M/day)

About Me

AI Systems, GPU Inference & Full-Stack Architecture

Buenos Aires, Argentina (Available Worldwide)Spanish: Native / BilingualEnglish: Native / Bilingual (TOEIC 965)

I am a Software AI Engineer with 15+ years of experience designing and shipping production software across Generative AI, 3D Computer Graphics, and Cloud Infrastructure. Currently Lead AI Engineer & Technical Partner at MoltenMinds, I previously worked as a Senior 3D Software Engineer at Scale AI (where I started the Scale Calibrate 3D sensor fusion project), Lead Software Design Engineer at SOUTHWORKS for Microsoft Azure (scaling Azure Email Orchestrator from 10k to 2M daily emails across 17 regions), and Web Developer at Globant for Deloitte.

I hold an MBA from Universidad de Palermo (2025, GPA 9.59/10.0 — Outstanding Academic Achievement), where my thesis developed an AI-driven Agile backlog & project management framework (Molten AI Agent), and a Software Engineering degree with a specialization in Computer Graphics from ITBA (2013), where my thesis built a real-time GPU algebraic surface ray tracer for iOS (iSurfer).

My work has been recognized with Check Point’s Contributor of the Year Award (2020) for automating ARSAT’s critical Cisco-to-Check Point VSX firewall migration, 1st Place at Startup Buenos Aires Challenge X (1776DC) and 3rd Place in Ford’s Future of Mobility competition with iSemaphores, and national/international medals in the Informatics and Mathematical Olympiads.

Career, Startups & Engineering Timeline

Lead AI Engineer / Technical Partner (Full-time since Sep 2024)

Nov 2019 – Present

MoltenMinds • Argentina

Spearheading proprietary generative AI video, audio, and imaging pipelines for real estate and media applications, directing remote engineering teams across multimodal AI workflows, and architecting cloud infrastructure. Previously engineered ARSAT’s automated Cisco ASA to Check Point VSX firewall migration tool (Check Point Contributor of the Year 2020).

Senior 3D Software Engineer

Jul 2022 – Sep 2024

Scale AI • Remote

Engineered 3D sensor fusion systems and started the Scale Calibrate project, calibrating autonomous vehicle LiDAR and camera sensors for high-precision 3D data labeling.

Lead Software Design Engineer (Microsoft Azure)

Aug 2018 – Nov 2019

SOUTHWORKS • Buenos Aires

External engineering lead for Microsoft: built features for the Microsoft Azure Portal VPN & Networking section and scaled Azure Email Orchestrator from 10k to 2M daily emails across 17 regions and 5 environments using automated EV2 deployment templates.

Enterprise Web Developer (Deloitte)

Jun 2015 – Dec 2016

Globant • Argentina

Developed five enterprise finance web applications for Deloitte using AngularJS, Node.js, and .NET—reducing API calls by 75% and cutting load times by 80% through caching architectures, plus designing an enterprise audit tool.

Software Engineer & Co-Founder

Dec 2011 – Aug 2018

AppZar • iSemaphores • Asociame

Built web and mobile products under AppZar, co-founded iSemaphores (AI & Big Data smart traffic control — Winner of Startup Buenos Aires Challenge X at Google Argentina & 3rd Place in Ford Future of Mobility), and built the Asociame crowdfunding platform.

Education & Academic Theses

Master of Business Administration (MBA)

2023 – 2025

Universidad de Palermo • Grade: 9.59 / 10.0 (Outstanding Academic Achievement)

Thesis: Molten AI Agent — AI-Driven Project Management & Recursive Fibonacci Agile Framework

Software Engineering (Specialization in Computer Graphics)

2007 – 2013

ITBA — Instituto Tecnológico de Buenos Aires • Teaching Assistant (ITBA-IMAGINARY)

Thesis: iSurfer — Real-Time GPU Algebraic Surface Ray Tracer for iOS

Technical High School Diploma in ICT (Cum Laude)

2001 – 2006

Escuela Técnica ORT • Computing & Mathematics Olympiads, Robot Soccer

Honors: 47th IMO Alternate Member & Cuban Informatics Olympiad Bronze Medalist
AI, GPU & 3D Computer Graphics
PyTorchCUDA GraphsTensorRT (FP8/FP16)Triton Kernels3D Sensor FusionAgentic AI & MCPWebGPU & WebGL2GLSL ShadersNVENC / NVDECThree.js / R3F
Cloud, Backend & Infrastructure
TypeScript / Node.jsPython / FastAPIC# / .NETGoMicrosoft Azure (EV2)AWS / GCPWebRTCSupabase / PostgreSQLCheck Point VSX / SecDevOps
Frontend, Desktop & Mobile
React 19Next.js 15/16Tailwind CSSAngularRemotionDart / FlutterElectronWinUI 3
Honors & Awards

Check Point — Contributor of the Year (2020)

2021

Awarded by the CheckMates community for the ASAtoVSXParser firewall migration automation built for ARSAT at MoltenMinds.

MBA Outstanding Academic Achievement (GPA 9.59 / 10.0)

2025

Universidad de Palermo Master of Business Administration.

1st Place Startup BA Challenge X (1776DC) & 3rd Place Ford Future of Mobility

2014 – 2015

Recognized for iSemaphores real-time AI & Big Data urban traffic optimization.

International Mathematical & Informatics Olympiad Medalist

2004 – 2006

47th International Mathematical Olympiad (IMO) Alternate Member, Bronze Medal at the Cuban Informatics Olympiad, and multiple National Olympiad runner-up awards.

Architecture, AI Systems & Advisory

Building an agentic AI product, optimizing a GPU inference pipeline, or scaling a cloud-native platform? Feel free to reach out directly or via MoltenMinds.